Mirrors in the barbershop
Game designers want to get inside the players’ minds. So too you and your counterpart when you are conversing; but held up to a game, it is bigger, more nuanced, and therefore less knowable. An action even less knowable is what your other has found inside your mind. And more: what they suspect you know of them that they know of you, back through all the mirrors in the barbershop.
:- Doug.

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