pulls into its world
The conversation pulls the players into its world. Thus they are able to take out what no one carried in. Thus persons are made and remade.
:- Doug.
The conversation pulls the players into its world. Thus they are able to take out what no one carried in. Thus persons are made and remade.
:- Doug.
Much of what we write—I write—of conversation is based upon a dualism between I and Thou, a thing false much of the time.
:- Doug.
Tension in conversation comes about from the fact we cannot know how it will turn out, what it will turn up, or whether anything at all will turn.
:- Doug.